Signie

2× XRDC Award Winner

SHOWCASED AT AWE USA 2025

An MR learning system that evolved from guided ASL practice into a wearable live-translation concept.

Role
Project management · Interaction and UX design · Animation · XR development
Year
2025
Team
Brian Mira · Mohammad Asim Khan · Manikant Mudgil · Siming Wang · Lisi Xie

/01The Idea

Learning through doing, not only watching.

Signie began with a basic communication and learning problem: ASL learners need to observe a sign, try it with their own hands, and receive feedback within the same experience. The first spatial prototype placed a virtual instructor and learner in a shared MR environment so practice could become embodied rather than passive.

Early ShapeXR prototype testing the spatial relationship between learner, instructor, and interface.

/02V1

Building the Core Experience

The initial concept became a working MR experience built around a virtual instructor, a spatial learning environment, and hand-based interaction. The learner could watch the instructor, mirror the demonstrated movement, and move through the early learning flow inside the headset.

Virtual instructor
Demonstrates signs within the learner’s view.
Hand interaction
Turns observation into embodied practice.
Working build
Connects the scene, spatial interface, and interaction logic in Unity.

Primary MR Experience

Unity MR prototype connecting the virtual instructor, spatial UI, and hand interaction.

Word Recall Exercise

A learner-facing word-recall exercise extending the first working MR flow.

/03V2

From a Demo to a Learning System

V2 expanded the working demo into a structured learning loop. Learners first followed a guided sign, then practiced from recall, reviewed the motion when needed, and applied it in a rhythm-based game.

Learn

Copy a static pose to unlock the full motion, visualized with movement bubbles.

/04V3

Exploring AI Glasses

V3 carried the same communication idea into a lighter wearable context. Micro-gestures provided hands-free control, while speech was converted to text through Wit.ai and routed through an animation state machine for signed output.

Micro-Gesture Interaction

Micro-gesture input for hands-free system control.

Wit.ai / Speech Input

Speech-to-text and animation-state workflow for live sign output.

/05Process

From Design to Build

The learning flow moved from sketches to motion, in-headset gesture recording, and working Unity prototypes—bringing the virtual instructor, spatial UI, and hand interaction into one MR experience.

Virtual Guide Tool

A custom in-headset authoring tool for recording tutor and two-hand gestures used in guided learning sequences.

Interaction / Production Planning

Mapped the learning flow, spatial interface, and demo narrative.

Motion Capture

Prepared selected ASL sentences for animation through motion capture.

Unity / MR Prototyping

Brought the scene, spatial interface, and interaction logic together in a working build.

/06Role

My Contribution

Signie was a team project. My contribution connected the project’s structure and learning experience to the practical work required to build and test it.

Project ownership
Meeting structure, task breakdown, production planning, and coordination across the team.
Experience direction
Owned the learning flow, spatial interface, and interaction behavior from concept through testing.
XR implementation
Built scenes, implemented interactions, and tested the working mixed-reality experience.
Motion / assets
Prepared production assets, animated characters, and integrated them into the Unity build.

/07Outcome

2× XRDC AWARD WINNER

Signie received the Contextual AI and Community Impact awards. Across three iterations, the project developed from an MR learning concept into a playable learning system and a wearable live-translation exploration.

Supporting evidence from the award outcome.

/02 Next Project

A practice-based VR learning experience for new caregivers supporting a non-verbal autistic child.