About

I am a creative technologist and interactive designer working across XR, AI-assisted interfaces and real-time media. I move ideas from concept to testable build — designing the interaction first, then prototyping and developing it myself.

Recent work spans hand-tracked learning tools, narrative VR and multimodal AI utilities, recognised with two XRDC awards. I am open to roles and collaborations in XR, creative tooling and interactive product design.

Awards

XRDC 2025 — Contextual AI Prize & Community Impact — Project: SIGNIE (MR ASL Tutor & Translator)

Digital Heritage Competition — Best Heritage Prize — Project: Canopy of Echo (Great Bao'en Monastery Museum)

Education

MA Virtual & Augmented Reality — Goldsmiths, University of London — Distinction, 2024

BFA Design — School of Visual Arts — Honors, 2020

Skills

C# · XR Interaction Systems · Hand Tracking / Micro-gestures · World-space UI · URP VFX / Particle Systems · Shader Graph · Cinemachine & Timeline · Profiling & Optimization · Git