CANOPY
OF ECHO

BEST HERITAGE NARRATIVE PRIZE

A kinetic installation that turns heritage stories into motion, light, and spatial encounter.

Role
Creative Technologist
Year
2025
Team
Saurabhkumar Parmar · Findlay Cumming · Jingru Feng · Lisi Xie

/01 EXPERIENCE

THE EXPERIENCE

Heritage stories can feel distant when they remain contained in sites, objects, and text. Canopy of Echo makes them spatial and observable: visitors meet stories through movement, light, and proximity.

/02 SPATIAL NARRATIVE

ONE WALL,
ONE TOWER,
ONE RIVER

The installation connects architecture, landscape, and audience through a continuous spatial narrative.

01 / River

Flow of Memory

A continuous sine-wave rhythm references the river and the movement of collective memory across generations.

02 / Wall

Reconstructing What Once Stood

Facing the ancient city wall, the installation’s roofline and perspective reference the lost historic structure—allowing its outline to be perceived again.

03 / Tower

Approaching Stories

As a visitor approaches a unit, its movement pauses so the embedded story can be observed.

04 / Audience

Living Memory

Heritage becomes an evolving archive rather than fixed historical content—inviting people to rediscover relics and contribute personal stories.

/03 STORIES

STORIES IN
THE CANOPY

The team distilled 18 historical and contemporary stories into narrative units embedded throughout the installation.

The Returning Relics artwork
The Returning Relics detail

01 / Story

The Returning Relics

A family chose to donate more than 30 treasured artefacts, protecting a shared inheritance instead of treating it as private property.

02 / Story

History Beneath Our Feet

An everyday brick beneath an elderly woman’s stool was discovered to be a 600-year-old Ming city-wall brick—history hidden in daily life.

History Beneath Our Feet artwork
History Beneath Our Feet detail

/04 INTERACTION

PROVING THE
INTERACTION

Visitor position is detected and translated into a responsive motion state, pausing the corresponding story unit before movement resumes.

  1. 01 / Presence

    Visitor approaches

  2. 02 / Detection

    MediaPipe detects position

  3. 03 / Signal

    TouchDesigner → OSC → Unreal

  4. 04 / Response

    Unit pauses on approach and resumes when the visitor leaves

TouchDesigner / Position Detection

Camera position data drives the responsive motion state.

OSC / Signal Routing

Passing visitor-state data between TouchDesigner and Unreal.

Unreal / Motion State

Visualizing the corresponding unit response.

/05 PROCESS

FROM SYSTEM
TO SPACE

The project moved from behavior validation to spatial translation, physical scale testing, and a larger working demonstration.

01 / Feasibility

TouchDesigner Test

Validate that visitor position could trigger a unit’s motion state.

02 / Spatialization

Rendered Model

Translate the interaction into a complete architectural environment.

03 / Scale Test

Small-Scale Model

Test the kinetic idea as a physical assembly.

04 / Physical Prototype

Large Demo

Built at scale to go beyond digital rendering.

/06   CONTRIBUTION

MY CONTRIBUTION

Spatial + 3D
3D modelling and environment development.
Interaction Prototyping
Unreal, TouchDesigner and OSC integration.
Storytelling
Developing heritage stories into narrative units.
Production
Coordination, budgeting and final video production.

/07   OUTCOME

BEST
HERITAGE
NARRATIVE
PRIZE

Winner — Best Heritage Narrative Prize
2025 Digital Heritage Competition

Team at the 2025 Digital Heritage Competition award ceremony
/04 Next Project

An AR experience revealing how microplastics enter the body through ordinary routines.